PRIMAL INSTINCTS (Saurus Warriors, Kroxigors, Horned Ones, and Saurus Scar-Veteran on Carnosaur) – while health is above 50%, the unit is under player control, when not the unit rampages. Chances are, that even on your best days, your units are going to go wild. But importantly, you want to get them stuck in DEEP into enemy lines, and for Sauri, you want to be sure to do so against units that aren't much faster than they are. The important thing to remember about Lizardmen is that you WANT them to get stuck in. Your Sauri hold your lines, and deliver the hammer blows, while Skinks can be used to reinforce your flanks, redeploy quickly on the battlefield, and even excute hit and run tactics you might have seen in the let's plays. You can basically divide your units into the swift, relatively cheep skinks, and the hard hitting sauruses and beast units. The Lizardmen are a pack of beasts, and this is both metaphorically and literally true.
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